<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Variety, ADD and deadlines</title>
	<atom:link href="http://www.jeffkirvin.net/2007/08/30/variety-add-and-deadlines/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jeffkirvin.net/2007/08/30/variety-add-and-deadlines/</link>
	<description>The journey of a reluctant writer</description>
	<pubDate>Fri, 08 Aug 2008 18:53:48 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Dave Behrns</title>
		<link>http://www.jeffkirvin.net/2007/08/30/variety-add-and-deadlines/#comment-571</link>
		<dc:creator>Dave Behrns</dc:creator>
		<pubDate>Tue, 04 Sep 2007 23:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffkirvin.net/2007/08/30/variety-add-and-deadlines/#comment-571</guid>
		<description>While it might be a bit confusing for the rest of us (keeping all your stories seperate in our heads)... If it helps you write and get content out, more power to you.</description>
		<content:encoded><![CDATA[<p>While it might be a bit confusing for the rest of us (keeping all your stories seperate in our heads)&#8230; If it helps you write and get content out, more power to you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rcartwr</title>
		<link>http://www.jeffkirvin.net/2007/08/30/variety-add-and-deadlines/#comment-570</link>
		<dc:creator>rcartwr</dc:creator>
		<pubDate>Sat, 01 Sep 2007 19:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffkirvin.net/2007/08/30/variety-add-and-deadlines/#comment-570</guid>
		<description>Well, if it makes you feel better I think your nuts either way.. Josh is absolutely right. The coach analogy breaks down because you do not have the time constrats of a game. The writing game never ends and Josh is spot on as to how you will wind up. The setting of the task amount (I woauld use a word count instead of a chapter...you ate that up in nanowritemo. That is not to say that if you do catch fire on a project you have to put it out for the sake of organized writing schedules. Set a mimimum goal and use the other projects to give you something to do other than beat your self up when (and there will be a when) you hit the wall on what you are working on.  More anon</description>
		<content:encoded><![CDATA[<p>Well, if it makes you feel better I think your nuts either way.. Josh is absolutely right. The coach analogy breaks down because you do not have the time constrats of a game. The writing game never ends and Josh is spot on as to how you will wind up. The setting of the task amount (I woauld use a word count instead of a chapter&#8230;you ate that up in nanowritemo. That is not to say that if you do catch fire on a project you have to put it out for the sake of organized writing schedules. Set a mimimum goal and use the other projects to give you something to do other than beat your self up when (and there will be a when) you hit the wall on what you are working on.  More anon</p>
]]></content:encoded>
	</item>
</channel>
</rss>
